DReW
Peasant scum
Got Paintball?
Posts: 4
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Post by DReW on Sept 11, 2008 19:29:26 GMT -5
Hello,
My name is Drew and I just got into Ebob's Paintball game. I am not new to Ebob's miniatures and have acquired quite a few of them over the past 4 or so years. Stalag Luft III being a large amount of them. I must admit, however, that I am late in getting into the minipaintball range and perhaps others have moved on. I play Paintball as a hobby with my brother on weekends and I am addicted to it so when I saw these paintball figures I just had to get them.
My reason for this thread is simple. I wanted to find other players of the MiniPaintball game and to bundle together any rules questions or any improvements you think might be useful to expand the game system.
I understand at the present it is a rather composite game as far as the rules and miniatures go but with a combined effort it can be made into something better.
I noticed that the section for ebob's paintball system was small but I was hoping that a rekindled excitement for the game would spark some more good for game players.
So again, if you have rules questions, comments, or even ideas on how to make the game flow better, or even add to the existing ruleset then please don't hesitate to reply. The more information that can be gathered the more the game has a chance of expanding.
Thanks!
DReW
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Post by theprinceofrhun on Sept 26, 2008 1:10:45 GMT -5
Hi DRew I love the Minipaintball game aswell I was having a thoght a while ago about making more rules for non-automatic guns and pistols. I also thought I might be able to do rules for tanks. And maybe also jeeps and those blow up Paintball courses.
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Post by theprinceofrhun on Sept 26, 2008 17:00:14 GMT -5
New guns
Pump
Cannot Snap fire, Gets a 1+ to hit. Normal Table for Mishaps
Sidearm (Pistol)
2 Hex range, out of ammo on a 5 or 6 on table 3 or 4 out of gas and 1 or 2 nothing wrong no snap firing. Can carry this plus another gun.
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Post by eBob on Sept 26, 2008 17:10:33 GMT -5
Why would a pump get +1? The most accurate weapon is the semi-auto. Worst thing about pumps is how often the balls get cut in the breech. As a marshall I spent most of my time trying to clear the weapons - and as a player I always carried a barrel cleaner.
With the semi-autos gun problems are very few. Mostly they run low on gas or ammo.
I can think of no advantages to a pump over a semi.
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Post by eBob on Sept 26, 2008 17:16:23 GMT -5
Here's one of the bruises I recieved last Sunday (on my shin) Besides this and many others - I was shot in the neck. That one bled quite a bit, but has healed now and the mark almost gone.
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Post by german fan on Dec 23, 2013 19:25:34 GMT -5
Hey guys! In the chapter "playing the game without hexes" i got very surprised!
I think there happened a misstake, because i think i.e. you have to hit a "2" to mark the target which is max 10cms away. Otherwise the rule of "taking aim" is lost! Another example: Range: 30cm Hit with a result of "4+" or "3" with taking aim!
I hope my bad english was enough to explain my ideas and question!
I wish you a Merry Christmas and a Happy New Year!
phillip at gmx.de with no spares! ^^
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phillip.thies at gmx.de
Guest
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Post by phillip.thies at gmx.de on Dec 23, 2013 19:27:13 GMT -5
Hey guys! In the chapter "playing the game without hexes" i got very surprised! I think there happened a misstake, because i think i.e. you have to hit a "2" to mark the target which is max 10cms away. Otherwise the rule of "taking aim" is lost! Another example: Range: 30cm Hit with a result of "4+" or "3" with taking aim! I hope my bad english was enough to explain my ideas and question! I wish you a Merry Christmas and a Happy New Year! phillip.thies at gmx.de with no spares! ^^
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